Undo 337eecc9eb. Good intentions but doesn't really fix the core issue (and will break other things)
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@@ -13,16 +13,17 @@ class WTVLzpf {
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current_length = 0;
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current_literal = 0;
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flag = 0xFFFFFFFF;
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flag = 0xFFFF;
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working_data = 0;
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match_index = 0;
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type_index = 0;
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checksum = 0;
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flag_table = new Uint32Array(0x1000)
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flag_table = new Uint16Array(0x1000)
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ring_buffer = new Uint8Array(0x2000)
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encoded_data = [];
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nomatchEncode = [
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[0x0000, 0x10], [0x0001, 0x10], [0x0002, 0x10],
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[0x0003, 0x10], [0x0004, 0x10], [0x009A, 0x0F],
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[0x0005, 0x10], [0x009C, 0x0F], [0x009E, 0x0F],
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@@ -281,13 +282,13 @@ class WTVLzpf {
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clear() {
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this.current_length = 0;
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this.current_literal = 0;
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this.flag = 0xFFFFFFFF;
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this.flag = 0xFFFF;
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this.working_data = 0;
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this.match_index = 0;
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this.type_index = 0;
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this.checksum = 0;
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this.ring_buffer.fill(0x00, 0, 0x2000)
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this.flag_table.fill(0xFFFFFFFF, 0, 0x1000);
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this.flag_table.fill(0xFFFF, 0, 0x1000);
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this.encoded_data = [];
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}
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@@ -362,28 +363,28 @@ class WTVLzpf {
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this.type_index = 3;
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} else {
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this.match_index = (this.match_index + 1) & 0x1FFF;
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this.flag = (this.flag + 1) & 0x1FFFFFFF;
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this.flag = (this.flag + 1) & 0x1FFF;
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this.checksum = (this.checksum + byte) & 0xFFFF;
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this.working_data = ((this.working_data * 0x0100) + byte) & 0xFFFFFFFF;
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i++;
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}
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} else {
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this.flag = 0xFFFFFFFF;
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this.flag = 0xFFFF;
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if (i >= 3) {
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flags_index = (this.working_data >>> 0x0B ^ this.working_data) & 0x0FFF;
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this.flag = this.flag_table[flags_index];
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this.flag_table[flags_index] = i & 0x1FFFFFFF;
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this.flag_table[flags_index] = i & 0x1FFF;
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} else {
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this.type_index++;
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}
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if (this.flag == 0xFFFFFFFF) {
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if (this.flag == 0xFFFF) {
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code_length = this.nomatchEncode[byte][1];
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code = this.nomatchEncode[byte][0] << 0x10;
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} else if (byte == this.ring_buffer[this.flag] && compress_data) {
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this.match_index = 1;
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this.flag = (this.flag + 1) & 0x1FFFFFFF;
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this.flag = (this.flag + 1) & 0x1FFF;
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this.type_index = 4;
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} else {
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code_length = this.nomatchEncode[byte][1] + 1;
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@@ -425,7 +426,7 @@ class WTVLzpf {
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var flags_index = (this.working_data >>> 0x0B ^ this.working_data) & 0x0FFF;
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var flag = this.flag_table[flags_index];
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if (flag == 0xFFFFFFFF) {
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if (flag == 0xFFFF) {
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this.EncodeLiteral(0x10, 0x00990000);
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} else {
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this.EncodeLiteral(0x11, 0x004c8000);
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