Better words
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@@ -20,8 +20,8 @@
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class WTVLzpf {
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// Note: currentlty doesn't offer optimal streaming support but this is good enough to meet perf demands at the scale we're at.
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current_length = 0;
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current_literal = 0;
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current_bit_length = 0;
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current_bits = 0;
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ring_bufer_index = 0xFFFF;
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working_data = 0;
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match_index = 0;
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@@ -316,8 +316,8 @@ class WTVLzpf {
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* @returns {undefined}
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*/
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clear() {
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this.current_length = 0;
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this.current_literal = 0;
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this.current_bit_length = 0;
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this.current_bits = 0;
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this.ring_bufer_index = 0xFFFF;
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this.working_data = 0;
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this.match_index = 0;
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@@ -341,22 +341,24 @@ class WTVLzpf {
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}
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/**
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* Encodes a literal onto the compressed byte array.
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* Add bits onto the compressed bit stream.
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*
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* When we reach 8 bits we push a byte onto the compressed byte array.
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*
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* @param code_length {Number} bit length of the code
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* @param code {Number} code to be encoded
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* @param bits {Number} bits to add
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* @param bit_length {Number} bit length
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*
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* @returns {undefined}
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*/
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EncodeLiteral(code_length, code) {
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this.current_literal |= code >>> (this.current_length & 0x1F);
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this.current_length += code_length;
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AddBits(bits, bit_length) {
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this.current_bits |= code >>> (this.current_bit_length & 0x1F);
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this.current_bit_length += code_length;
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while (this.current_length > 7) {
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this.AddByte((this.current_literal >>> 0x18) & 0xFF);
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while (this.current_bit_length > 7) {
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this.AddByte((this.current_bits >>> 0x18) & 0xFF);
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this.current_length -= 8;
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this.current_literal = (this.current_literal << 8) & 0xFFFFFFFF;
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this.current_bit_length -= 8;
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this.current_bits = (this.current_bits << 8) & 0xFFFFFFFF;
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}
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}
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@@ -432,7 +434,7 @@ class WTVLzpf {
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}
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if (code_length > 0) {
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this.EncodeLiteral(code_length, code);
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this.AddBits(code, code_length);
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}
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}
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}
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@@ -449,32 +451,32 @@ class WTVLzpf {
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var code = -1;
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if (this.type_index == 2) {
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this.EncodeLiteral(0x10, 0x00990000);
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this.AddBits(0x00990000, 0x10);
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} else if (this.type_index >= 3) {
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if (this.type_index == 4) {
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code_length = this.matchEncode[this.match_index][1];
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code = this.matchEncode[this.match_index][0];
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this.EncodeLiteral(code_length, code);
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this.AddBits(code, code_length);
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}
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var hash_index = (this.working_data >>> 0x0B ^ this.working_data) & 0x0FFF;
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var ring_bufer_index = this.hash_table[hash_index];
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if (ring_bufer_index == 0xFFFF) {
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this.EncodeLiteral(0x10, 0x00990000);
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this.AddBits(0x00990000, 0x10);
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} else {
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this.EncodeLiteral(0x11, 0x004c8000);
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this.AddBits(0x004C8000, 0x11);
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}
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}
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// Below is just metadata. The compressed block is complete.
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// Encode checksum
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this.EncodeLiteral(0x08, (this.checksum << 0x10) & 0xFFFFFFFF);
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this.EncodeLiteral(0x08, (this.checksum << 0x18) & 0xFFFFFFFF);
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this.AddBits((this.checksum << 0x10) & 0xFFFFFFFF, 0x08);
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this.AddBits((this.checksum << 0x18) & 0xFFFFFFFF, 0x08);
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// End
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if (this.current_literal != 0x00) {
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this.AddByte((this.current_literal >>> 0x18) & 0xFF);
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if (this.current_bits != 0x00) {
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this.AddByte((this.current_bits >>> 0x18) & 0xFF);
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}
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this.AddByte(this.filler_byte);
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