Initial code for Lzpf stream compression
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@@ -14,6 +14,10 @@ class WTVLzpf {
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current_length = 0
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current_literal = 0
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working_data = 0;
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match_index = 0;
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type_index = 0;
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checksum = 0;
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flag_table = new Uint16Array(0x1000)
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ring_buffer = new Uint8Array(0x2000)
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compressed_data = [];
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@@ -277,11 +281,26 @@ class WTVLzpf {
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clear() {
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this.current_length = 0;
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this.current_literal = 0;
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this.working_data = 0;
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this.match_index = 0;
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this.type_index = 0;
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this.checksum = 0;
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this.ring_buffer.fill(0x00, 0, 0x2000)
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this.flag_table.fill(0xFFFF, 0, 0x1000);
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this.compressed_data = [];
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}
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/**
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* Appends a byte to the end of the compressed byte array. Re-allocates as needed
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*
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* @param byte {Number} char code of the byte to be added.
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*
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* @returns {undefined}
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*/
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AddByte(byte) {
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this.compressed_data.push(byte);
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}
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/**
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* Encodes a literal onto the compressed byte array.
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*
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@@ -297,13 +316,72 @@ class WTVLzpf {
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this.current_length += code_length;
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while (this.current_length > 7) {
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this.compressed_data.push((this.current_literal >>> 0x18) & 0xFF);
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this.AddByte((this.current_literal >>> 0x18) & 0xFF);
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this.current_length -= 8;
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this.current_literal = (this.current_literal << 8) & 0xFFFFFFFF;
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}
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}
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/**
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* Starts a compression stream
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*
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* @returns {undefined} Lzpf compression data
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*/
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Begin() {
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this.clear();
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}
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/**
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* Compress a block of data. Used for streamed chunks.
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*
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* @param uncompressed_data {String} data to compress
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*
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* @returns {Buffer} Lzpf compression data
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*/
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CompressBlock(uncompressed_data) {
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}
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/**
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* Ends a compression stream.
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*
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* @param type_index {Number} the end type used to finalize
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*
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* @returns {Buffer} Lzpf compression data
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*/
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Finalize() {
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var code_length = -1
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var code = -1
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if (this.type_index == 2) {
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this.EncodeLiteral(0x10, 0x00990000);
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} else if (this.type_index >= 3) {
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if (this.type_index == 4) {
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code_length = this.matchEncode[this.match_index][1];
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code = this.matchEncode[this.match_index][0];
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this.EncodeLiteral(code_length, code);
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}
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var flags_index = (this.working_data >>> 0x0B ^ this.working_data) & 0x0FFF;
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var flag = this.flag_table[flags_index];
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if (flag == 0xFFFF) {
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this.EncodeLiteral(0x10, 0x00990000);
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} else {
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this.EncodeLiteral(0x11, 0x004c8000);
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}
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}
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// Below is just metadata. The compressed block is complete.
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// Encode checksum
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this.EncodeLiteral(0x08, (this.checksum << 0x10) & 0xFFFFFFFF);
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this.EncodeLiteral(0x08, (this.checksum << 0x18) & 0xFFFFFFFF);
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// End
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this.AddByte((this.current_literal >>> 0x18) & 0xFF);
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this.AddByte(0x20);
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}
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/**
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* Compress data using WebTV's Lzpf compression algorithm and adds the footer to the end.
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*
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@@ -324,12 +402,8 @@ class WTVLzpf {
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var uncompressed_len = uncompressed_data.length;
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var i = 0;
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var sum = 0;
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var working_data = 0;
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var flag = 0xFFFF;
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var flags_index = 0;
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var match_index = 0;
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var type_index = 0;
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while(i < uncompressed_len) {
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var code_length = -1;
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var code = -1;
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@@ -337,44 +411,44 @@ class WTVLzpf {
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var byte = uncompressed_data.readUInt8(i);
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this.ring_buffer[i & 0x1FFF] = byte;
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if(match_index > 0) {
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if (byte != this.ring_buffer[flag] || match_index > 0x0127) {
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code_length = this.matchEncode[match_index][1];
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code = this.matchEncode[match_index][0];
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match_index = 0;
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type_index = 3;
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if (this.match_index > 0) {
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if (byte != this.ring_buffer[flag] || this.match_index > 0x0127) {
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code_length = this.matchEncode[this.match_index][1];
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code = this.matchEncode[this.match_index][0];
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this.match_index = 0;
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this.type_index = 3;
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} else {
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match_index = (match_index + 1) & 0x1FFF;
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this.match_index = (this.match_index + 1) & 0x1FFF;
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flag = (flag + 1) & 0x1FFF;
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sum = (sum + byte) & 0xFFFF;
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working_data = ((working_data * 0x0100) + byte) & 0xFFFFFFFF;
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this.checksum = (this.checksum + byte) & 0xFFFF;
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this.working_data = ((this.working_data * 0x0100) + byte) & 0xFFFFFFFF;
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i++;
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}
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} else {
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flag = 0xFFFF;
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if (i >= 3) {
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flags_index = (working_data >>> 0x0B ^ working_data) & 0x0FFF;
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flags_index = (this.working_data >>> 0x0B ^ this.working_data) & 0x0FFF;
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flag = this.flag_table[flags_index];
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this.flag_table[flags_index] = i & 0x1FFF;
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} else {
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type_index++;
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this.type_index++;
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}
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if (flag == 0xFFFF) {
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code_length = this.nomatchEncode[byte][1];
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code = this.nomatchEncode[byte][0] << 0x10;
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} else if (byte == this.ring_buffer[flag]) {
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match_index = 1;
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this.match_index = 1;
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flag = (flag + 1) & 0x1FFF;
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type_index = 4;
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this.type_index = 4;
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} else {
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code_length = this.nomatchEncode[byte][1] + 1;
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code = this.nomatchEncode[byte][0] << 0x0F;
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}
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sum = (sum + byte) & 0xFFFF;
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working_data = ((working_data * 0x0100) + byte) & 0xFFFFFFFF;
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this.checksum = (this.checksum + byte) & 0xFFFF;
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this.working_data = ((this.working_data * 0x0100) + byte) & 0xFFFFFFFF;
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i++;
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}
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@@ -383,33 +457,7 @@ class WTVLzpf {
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}
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}
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// Finish up. This would normally be in an Lzpf_Finish method.
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if(type_index == 2) {
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this.EncodeLiteral(0x10, 0x00990000);
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} else if(type_index >= 3) {
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if(type_index == 4) {
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code_length = this.matchEncode[match_index][1];
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code = this.matchEncode[match_index][0];
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this.EncodeLiteral(code_length, code);
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}
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flags_index = (working_data >>> 0x0B ^ working_data) & 0x0FFF;
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if (flags_index == 0xFFFF) {
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this.EncodeLiteral(0x10, 0x00990000);
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} else {
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this.EncodeLiteral(0x11, 0x004c8000);
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}
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}
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// Below is just metadata. The compressed block is complete.
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// Encode checksum
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this.EncodeLiteral(0x08, (sum << 0x10) & 0xFFFFFFFF);
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this.EncodeLiteral(0x08, (sum << 0x18) & 0xFFFFFFFF);
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// End
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this.compressed_data.push(this.current_literal >>> 0x18);
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this.compressed_data.push(0x20);
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this.Finalize();
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return Buffer.from(this.compressed_data);
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}
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